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Squad up : a Power up graphic novel

Call Number

  • J GRAPHIC NOVEL NISS (CEN, EAS, OSH)

Edition

First edition.

Publication Information

Boston ; New York : Clarion Books/Harper Alley, imprints of HarperCollins Publishers, [2022]

Physical Description

226 pages : chiefly color illustrations ; 21 cm.

Audience

Ages 8-12.

Summary

"Sixth-graders Rhys and Miles overcome challenges in friendship and gaming in this graphic novel told in multiple art styles and set in both the real world and inside the boys' favorite video game. A sequel to Power Up. After their victory in the Every Game Ever tournament, unstoppable video game duo and, now, IRL best friends Rhys and Miles are enjoying their last few weeks of sixth grade. Miles's successful streaming channel gives him popularity points at school. Rhys's skill in Mecha Melee attracts the attention of elite gamers from around the world. And the duo is competing to be the first ever to beat Mecha Quest 21. If life were a video game, they have definitely levelled up. But when the challenges of gaming at this level are compounded by shifting priorities, a mysterious online bully, and the academic demands of middle school, the pressure on the duo threatens to break them apart. In this graphic novel about friendship and loyalty, Rhys and Miles discover that sometimes you need to tap your squad to get the win."--provided by publisher.

Contents

  • Quest
  • Gamer famous
  • Impossibilities
  • A place for every piece
  • The next room
  • Down
  • Warrior kings
  • Infinite reign
  • Bully vigilante
  • Break
  • Broken
  • Glorious victory
  • Clutch
  • Later.

Added Authors

Darnell Johnson