NOTICE: Kalamazoo Public Library is currently experiencing an interruption with our YouTube channel. We are working to resolve the issue and hope to have access restored soon. We appreciate your patience.

Sams teach yourself unity game development in 24 hours

Author

Mike Geig

Call Number

  • 794.81525 G3122 (CEN)

Browse similar titles by call number

Edition

Fourth edition

Publication Information

Hoboken, NJ : SAMS/Pearson Education, Inc., 2021

Physical Description

x, 434 pages ; 23 cm

Summary

"In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity game engine. This books straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Unity game development tasks. Practical, hands-on examples show you how to apply what you learn. Quizzes and exercises help you test your knowledge and stretch your skills. Notes and Tips point out shortcuts and solutions. Learn how to Get up and running fast with the Unity game engine and editor Work efficiently with Unity's graphical asset pipeline Make the most of lights and cameras Sculpt stunning worlds with Unity's terrain and environmental tools Script tasks ranging from capturing input to building complex behaviors Quickly create repeatable, reusable game objects with prefabs Implement easy, intuitive game user interfaces Control players through built-in and custom character controllers Build realistic physical and trigger collisions Leverage the full power of Unity's Animation and new Timeline systems Integrate complex audio into your games Use mobile device accelerometers and multi-touch displays Build engaging 2D games with Unity's 2D tools and Tilemap Apply the finishing touches and deploy your games"-- Provided by publisher.

Contents

  • Introduction to Unity
  • Game objects
  • Models, materials, and textures
  • Terrain and environments
  • Lights and cameras
  • Game 1: Amazing racer
  • Scripting, part 1
  • Scripting, part 2
  • Collision
  • Game 2: Chaos ball
  • Prefabs
  • 2D game tools
  • 2D tilemap
  • User interfaces
  • Game 3: Captain Blaster
  • Particle systems
  • Animations
  • Animators
  • Timeline
  • Game 4: Gauntlet runner
  • Audio
  • Mobile development
  • Polish and deploy
  • Wrap-up.