NOTE: Central Library will close at 5 pm Thursday, October 18, for the Kalamazoo: An Evening with Notables program. Normal hours resume Friday.

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Staff Picks: Books

Level Up Your Classroom

Many people understand how compelling games can be – just look at how much time people spend playing games in all their formats! What if the qualities that motivate people to come back again and again to the games they love could be utilized to maximize motivation to construct learning? Level Up Your Classroom: The Quest to Gamify Your Lessons and Engage Your Students, by Jonathan Cassie, answers these questions:
• What happens to student learning when it is gamified?
• Why would I want to gamify instruction for my students?
• How do I do this?
While game-based learning, using specific games to help kids learn, can be useful, this book is not only about that. Rather, the big idea here is to identify and learn to utilize the attributes that make games so compelling in order to facilitate learning. Cassie posits that understanding and recognizing the fundamental properties of games allow teachers to use those properties to facilitate learning.
Here is an accessible and practical book with many access points for gamifying your classroom. If you are a game fanatic but don’t know how to incorporate gamification into teaching (or parenting) this is the book for you. If you don’t identify as a gamer yet you recognize there might be some value in gameplay for your students, this book could be... yep, you guessed it, a game-changer.



Level Up Your Classroom

(Books, Nonfiction) Permanent link
Many people understand how compelling games can be – just look at how much time people spend playing games in all their formats! What if the qualities that motivate people to come back again and again to the games they love could be utilized to maximize motivation to construct learning? Level Up Your Classroom: The Quest to Gamify Your Lessons and Engage Your Students, by Jonathan Cassie, answers these questions:
• What happens to student learning when it is gamified?
• Why would I want to gamify instruction for my students?
• How do I do this?
While game-based learning, using specific games to help kids learn, can be useful, this book is not only about that. Rather, the big idea here is to identify and learn to utilize the attributes that make games so compelling in order to facilitate learning. Cassie posits that understanding and recognizing the fundamental properties of games allow teachers to use those properties to facilitate learning.
Here is an accessible and practical book with many access points for gamifying your classroom. If you are a game fanatic but don’t know how to incorporate gamification into teaching (or parenting) this is the book for you. If you don’t identify as a gamer yet you recognize there might be some value in gameplay for your students, this book could be... yep, you guessed it, a game-changer.

Posted by Bill Caskey at 12/05/2016 08:33:15 PM